Unfortunately there are no computer players present in any of the multiplayer modes, and two players aren’t really enough to make Stampede and Keep-Away fun. Quest for Fire provides the greatest depth, challenging players to gather all their torches and return them to home base, and also allowing them to scatter their opponents’ torches across the map.Ī split-screen mode offers two-player mayhem on a single computer, which is fabulous for gamers who can’t accommodate six players on a local area network (latency issues make Internet play a non starter). Survive is your basic “survival of the fittest” contest, with players doing their best to demolish the others. Stampede and Keep-Away are opposite sides of the same coin in one you want to stay “it” for two minutes, in the other you want to avoid being “it” at all costs. There’s the expected “race,” but Pangea has also included Stampede Tag, Keep-Away Tag, Survive, and Quest for Fire. Hit a body of water and feel your speed dwindle on impact, skid out on a patch of ice, and never, ever worry about flipping your vehicle over.Ĭro-Mag Rally offers nice variety in multiplayer modes, as well. The physics are sharp enough to provide a consistent challenge, but not uncompromising enough to become boring. Gameplay is manic, involving a lot of mad careening around corners and catching big air off of hills, ramps, and the occasional pyramid. Thankfully, should practice not quite make you perfect, a new “easiest” mode that was introduced with a recent patch should let even total novices unlock all of the game’s options fairly quickly. Some of the arrowheads are located in out of the way corners, resulting in a pretty significant handicap you need to overcome. Tournament mode makes things much more difficult, giving you the added task of collecting flint arrowheads while maintaining your lead. In Practice mode you just face the computer controlled karts, solid opponents that only occasionally get themselves stuck in odd corners, but which can be defeated with a little bit of practice and determination. Thanks to the excellent level design, practicing for the tournaments to learn each environment’s ins and outs never becomes a chore this is a particularly good thing given that beating Cro-Mag Rally on any respectable difficulty setting can be a dino-sized challenge. And good as the visuals are, they’re lifted even higher by funky soundtracks that weave themes specific to each race into every tune. Green lightning bolts sparkle your way courtesy of the statues of Greek gods in Crete, whirlwinds on the Desert track give you the kind of pick-me-up you don’t want, and the Chinese dragons overlooking the Great Wall race are just cool. The Glacier race features some of the best falling snow effects I’ve ever seen in a game, and the explosions created by the catapults and cannons in the Medieval race look so good you won’t mind being knocked off course. Bright colors bring out every bit of playful detail that’s poured into the unique tracks, providing plenty of eye-candy on your way to the checkered flag. After playing more than my fair share of 3D games that take place in cold and brutally violent environments, it was an absolute joy to zoom around Cro-Mag Rally’s eye-popping levels. After triumphing in the Stone Age tournament, Brog (or Grag) gains access to the Bronze Age with the Great Wall, Crete, and Giza locations, before facing the ultimate challenges of the Iron Age tournament cup on Medieval, Viking Village, and Atlantis raceways. There are three Ages, each with an accompanying tourney, giving you nine racing tracks in all.
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